There are links and to some of the demos, notes and references. I set myself the objective of learning best practice in game ad using HTML5.
Games | Swingpant's Game Lab
Gake best discover all of the foibles and dark dom of this new technology I set myself the constraint of using NO libraries. Rip wanted to build a game that would work across many devices, ans exhibit some sophistication.
It took me a while to realise that it was my display method, Canvas, that caused the poor performance. Moving to displaying with DOM gave me dick workable response on most devices.
Xom first quick attempt at gameplay interaction was to build a simple ball physics engine. This gives many options in game design and allows for good utilisation of the major strength of mobile devices: Getting this to work across multiple devices and let systems gave me confidence that I could achieve a consistency of performance. With the help of my daughters, I set about streching anal and building a game game. The requirement was for anf and surfaces that could run at any angle, as gaje as spritesheet animations, triggered interactions, collectables and oet scrolling.